Design Patterns In Java: A Complete Guide

Design patterns are reusable solutions to commonly occurring software design problems. They provide a set of guidelines for creating object-oriented software that is flexible, maintainable, and scalable. Java, being an object-oriented programming language, provides a great platform for implementing design patterns.

In this blog, we will explore some of the most popular design patterns in Java along with their implementations.

Singleton Pattern:

The Singleton pattern is used to ensure that only one instance of a class is created and used throughout the application. This pattern is used to restrict the instantiation of a class to a single object. In Java, the Singleton pattern can be implemented using the private constructor, static method, and static variable.

Factory Pattern:

The Factory pattern is used to create objects of different classes without exposing the creation logic to the client. This pattern provides a way to create objects without specifying their exact class. In Java, the Factory pattern can be implemented using a static method or a class hierarchy.

Adapter Pattern:

The Adapter pattern is used to convert the interface of one class to another interface that the client expects. This pattern is used when the client’s interface is incompatible with the interface of the existing class. In Java, the Adapter pattern can be implemented using inheritance or composition.

Observer Pattern:

The Observer pattern is used to establish a one-to-many relationship between objects. In this pattern, when the state of an object changes, all its dependents are notified and updated automatically. In Java, the Observer pattern can be implemented using the Observable and Observer interfaces.

Decorator Pattern:

The Decorator pattern is used to add functionality to an object dynamically without changing its original structure. This pattern is used when we want to add new features to an existing object without modifying its existing code. In Java, the Decorator pattern can be implemented using inheritance or composition.

Facade Pattern:

The Facade pattern is used to provide a simple interface to a complex system. This pattern is used to simplify the interactions between the client and a group of classes. In Java, the Facade pattern can be implemented using a single class that provides a simplified interface to a group of classes.

Command Pattern:

The Command pattern is used to encapsulate a request as an object and pass it to an invoker object. This pattern is used to decouple the object that sends the request from the object that receives and processes the request. In Java, the Command pattern can be implemented using a Command interface and a concrete Command class.

Iterator Pattern:

The Iterator pattern is used to provide a way to access the elements of a collection in a sequential manner without exposing its underlying implementation. This pattern is used to provide a uniform interface for accessing the elements of a collection. In Java, the Iterator pattern can be implemented using the Iterator interface.

Template Method Pattern:

The Template Method pattern is used to define a skeleton of an algorithm in a superclass and allow its subclasses to override some of its steps. This pattern is used to provide a basic structure for an algorithm and allow its subclasses to customize it as per their requirements. In Java, the Template Method pattern can be implemented using an abstract class and its concrete subclasses.

State Pattern:

The State pattern is used to allow an object to change its behavior when its internal state changes. This pattern is used to provide a way to change the behavior of an object without changing its class. In Java, the State pattern can be implemented using a State interface and its concrete implementations.

Proxy Pattern:

The Proxy pattern is used to provide a placeholder for an object to control access to it. This pattern is used to provide a way to add extra functionality to an object without modifying its existing code. In Java, the Proxy pattern can be implemented using a Proxy class that implements the same interface as the original object.

Builder Pattern:

The Builder pattern is used to separate the construction of an object from its representation. This pattern is used to provide a way to create complex objects step by step. In Java, the Builder pattern can be implemented using a Builder interface and its concrete implementations.

Flyweight Pattern:

The Flyweight pattern is used to share objects to reduce memory usage. This pattern is used when we need to create a large number of objects of the same type. In Java, the Flyweight pattern can be implemented using a Flyweight factory that manages a pool of Flyweight objects.

Strategy Pattern:

The Strategy pattern is used to encapsulate different algorithms and allow them to be interchanged at runtime. This pattern is used to provide a way to change the behavior of an object at runtime. In Java, the Strategy pattern can be implemented using a Strategy interface and its concrete implementations.

Composite Pattern:

The Composite pattern is used to treat a group of objects as a single object. This pattern is used to provide a way to represent a hierarchy of objects as a tree structure. In Java, the Composite pattern can be implemented using a Component interface and its concrete implementations.

Bridge Pattern:

The Bridge pattern is used to separate the abstraction from its implementation. This pattern is used to provide a way to decouple the interface from its implementation. In Java, the Bridge pattern can be implemented using an Abstraction class and its Implementor class.

Chain of Responsibility Pattern:

The Chain of Responsibility pattern is used to handle a request by a chain of objects. This pattern is used to provide a way to process a request through a series of objects until it is handled. In Java, the Chain of Responsibility pattern can be implemented using a Handler interface and its concrete implementations.

Interpreter Pattern:

The Interpreter pattern is used to interpret a language or grammar. This pattern is used to provide a way to evaluate expressions in a language or grammar. In Java, the Interpreter pattern can be implemented using an AbstractExpression class and its TerminalExpression and NonTerminalExpression classes.

Mediator Pattern:

The Mediator pattern is used to define an object that encapsulates how a set of objects interact. This pattern is used to provide a way to reduce the coupling between a set of objects by encapsulating their interactions. In Java, the Mediator pattern can be implemented using a Mediator interface and its concrete implementations.

Visitor Pattern:

The Visitor pattern is used to separate the algorithm from the object structure on which it operates. This pattern is used to provide a way to add new operations to a set of objects without modifying their existing code. In Java, the Visitor pattern can be implemented using a Visitor interface and its concrete implementations.

Conclusion:

Design patterns are an essential part of object-oriented programming. They provide a way to create reusable solutions to commonly occurring software design problems. Java provides a great platform for implementing design patterns due to its object-oriented nature. In this blog, we have explored some of the most popular design patterns in Java along with their implementations.

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